The insight that shaped everything was simple, people don't engage with what they don't feel welcomed into. So before anything else, the experience needed to feel open, free, and genuinely fun!
We designed the activation around six distinct zones: Soil, Tree, Wood, Water, Den, and Leaf, each offering something different, collectively creating a trail that rewarded exploration rather than directing people through it. The stamp collecting was central to this, a physical, tactile thread that gave visitors a reason to keep going and something to take away. The WildQuest virtual treasure hunt sat alongside it, connecting film characters to real wetland data and wildlife facts, making the learning feel like part of the adventure.
The audience was nominally families with children aged 6 to 11, but the experience was designed with broader appeal in mind. The data proved it with 40% of visitors immediately beginning an ongoing relationship with National Trust. Volunteers confirmed it with strong engagement from adults in their 20s and 30s, tourists, and existing National Trust members who arrived knowing exactly what they were there for.